DX11 Shadow Maps - Render targets

gamedev.net - 2013-03-27 21:03:16 - Similar - Report/Block

Hi guys, right now I render the scene with a depth buffer from the lights position and aim, though it's actually a directional lights. So what I do is that i make the difference in the aim and the position large so that the 'rays' almost become parallel, so it seems like a directional light. The only problem with this is that the shadows...

Cascaded shadow maps

gamedev.net - 2013-04-15 15:34:50 - Similar - Report/Block

I've got basic shadow mapping working in my game right now and I'd like to sort out a few issues - the biggest being that I am trying to project the shadow of a small object onto a large terrain, which should also self-shadow. So, I need to create a cascaded shadow map (I think!) So what's the process? Do I need to loop through each casca...

XNA 4 Multiple Render Targets....max MRT's?

gamedev.net - 2013-02-24 18:58:56 - Similar - Report/Block

I'm trying to set up deferred lighting in XNA 4. I need to render to 3 multiple render targets. No matter what I do the render target designated as COLOR2 in my pixel shader , the third render target, never renders correctly. I have also loaded tried and tested deferred lighting tutorials and I get the same results....the third RT never r...

Google Maps Javascript V3: How can I Set the Marker Shadow's Offset from the Marker?

stackoverflow.com - 2011-10-07 06:27:35 - Similar - Report/Block

I've got a Google Map with a few different types of icons. I've got a shadow on each icon. How can I adjust the marker shadow's offset from the marker? In the loop that builds each marker, I've got: var icon = customIcons[type]; var marker = new google.maps.Marker({ map: map, position: point, icon: icon.icon, shadow: icon.

Inner text shadow with CSS

stackoverflow.com - 2010-05-22 21:34:17 - Similar - Report/Block

I am currently playing around with CSS3 and trying to achieve a text effect like this (the black blurry inner shadow): But I cannot find a way to create text shadows inside the text. I wonder whether it is still possible because the box-shadow element is able to render shadow inside like this: box-shadow: inset 0px -5px 10px 0px rgba(0,...

crysis dx11 help

sevenforums.com - 2013-05-18 14:42:06 - Similar - Report/Block

I am trying to play crisis 3 and keep getting a message saying I need a dx11 capable cpu. I am running windows 7 and it shows dx11?...

How to generate mipmap for a texture

gamedev.net - 2013-03-27 11:30:11 - Similar - Report/Block

hi all Here is my case: An empty 2d texture is created and then it is filled with some memory without mipmap information. I want to generate mip mapping for the texture. It's dx11. I see there is an interface called "GenerateMips" could do some sort of job. But "GenerateMips" requires the "D3D11_RESOURCE_MISC_GENERATE_MIPS" , which is onl...

MarkerClusterer V3 no errors but not working

stackoverflow.com - 2012-05-28 15:05:39 - Similar - Report/Block

Ok so I developed the following code to use Google Maps with Marker Clusterer. I used the example on the website and slightly modified it for my json data. My issue here is, I am not getting any errors but its not working either. What am I doing wrong here? Thanks <head> <style type="text/css"> body { margin: 0; padding: 1...

Shadow The Hedgehog

deviantart.com - 2013-02-06 14:15:30 - Similar - Report/Block

Thanks for the help Sorr about fail shoe textures. i will fix it with next Shadow render.

Efficient way to Render Text

gamedev.net - 2012-07-25 06:15:12 - Similar - Report/Block

Hey guys, I managed to render Text on the screen already, but it seems very slow, I used the tutorials from rastertek to create my font engine. How can I make it faster? Should I render in parallel to a texture than rendering that texture on the backBuffer? Or should I use instances to render?...

Shadow Dancing

theawesomer.com - 2013-03-26 18:15:49 - Similar - Report/Block

Artist Diet Wiegman creates sculptures that just look like random assemblages of junk – that is until they’re illuminated from just the right angle. See more of his works here Hat Tip Link More Awesome Stuff for You to Click On: G.I. Joe: Retaliation: Storm Shadow Painting Light and Shadow Shadow E-Bike The Night Shadow Project Ico/Shado...

Help with icon shadow on iOS6

modmyi.com - 2013-03-19 07:18:39 - Similar - Report/Block

Hey guys, I'm starting work on a new Icon Set but have run into a problem with the shadow displaying for stock apps. All App Store apps theme the way the are supposed to but when I create icons for stock apps I get a shadow around them. Also the shadow is present for all apps in the multi-tasking pane. Can someone point me in the directio...

evolveStar Join

Google Maps Infowindow Auto Updating

stackoverflow.com - 2012-04-27 20:21:13 - Similar - Report/Block

I have an app in which I need the data in the infowindow bubbles to update automatically. I've checked around and I see methods for moving markers, updating marker colors, and the like, but nothing with directly updating infowindow content. I am pulling the value necessary (e.g. building[i][7] ) from a hidden DOM element whose content a...

maps for sale

bookmarklinking.com - 2013-03-23 19:48:33 - Similar - Report/Block

The Map Shop's collection of Wall maps represents the most current offering of large world maps, US maps, State maps and City maps from all the major international and U.S. publishers, like National Geographic Wall maps, or Unique Media Maps that are colorfully hand illustrated as well as some wall maps from our in-house cartography depar...

Rendering for isometric tilemap based games

gamedev.net - 2013-03-12 04:18:08 - Similar - Report/Block

Hi, I've been trying to create an isometric tilemap based game and got stuck for several days on sprite rendering. Just want to check with guys if my approach is even viable. Can I render everything in flat 2D quads (using x,y,z-axis) and still be able to use openGL's depth buffer to automatically sort objects based on their z-value? or m...

transition for box-shadow not working in Opera

stackoverflow.com - 2012-03-15 10:54:26 - Similar - Report/Block

I can't get CSS3 transitions for box-shadow to work in Opera. My code: .shadow { box-shadow: 0px 0px 6px rgba(0,0,0,0.3); -webkit-box-shadow: 0px 0px 6px rgba(0,0,0,0.3); -moz-box-shadow: 0px 0px 6px rgba(0,0,0,0.3); -webkit-border-radius: 5px; -moz-border-radius: 5px; border-radius: 5px; margin-bottom: 20px; -moz-transition: -mo...


deviantart.com - 2013-05-24 04:53:30 - Similar - Report/Block

What Is Up Everyone, How's It Going?! Today, It Seems To Be That Sonic.Exe Is Accompanied By Two Other Hedgehogs, Shadow.Exe And Silver.Exe. Wow There Seems To Be Alot Of Evil Going On Around Now I Know That You Might See A Few Things: -I Think Again That I Put To Much Excessive Blood In Sonic.Exe, And Also Probably On Shadow.Exe And Silv...

Experimenting Ads in the New Google Maps

ditii.com - 2013-05-18 16:27:40 - Similar - Report/Block

Great local commercial listings have always added useful information to Google Maps and helped businesses connect with consumers. This past Wednesday at 2013 I/O, a glimpse of the future of Google Maps was previewed. The new Google Maps instantly draws immersive, uniquely tailored maps for each person that adapt with every click and sear...

Terrain render process

gamedev.net - 2013-06-10 02:29:09 - Similar - Report/Block

Hello, I'm in doubt about which method should I use to render my terrain. First, some information about my terrain style: - My game came is like Diablo, torchlight type so I dont need to worry about LOD or anything like it. - Currently I divide my terrain into 9 parts, each part is divided using a quad tree, rendering only what I can se...

Shadow Mapping with DirectX 11

gamedev.net - 2013-04-23 00:21:06 - Similar - Report/Block

I am having a hard time finding a tutorial for implementing shadow mapping with non-deprecated DirectX 11. I've found two guides: http://takinginitiative.net/2011/05/15/d irectx10-tutorial-10-shadow-mapping/ and http://www.rastertek.com/dx11tut40.html Both of these guides seem to work completely differently, and I can't figure out why. So...

Just installed my ghost/shadow lights

hyundai-forums.com - 2013-06-03 06:29:23 - Similar - Report/Block

I love this effect Attached Images ghost-shadow light (1).jpg (146.4 KB) ghost-shadow light (2).jpg (76.5 KB) ghost-shadow light (3).jpg (64.3 KB) ghost-shadow light (4).jpg (92.2 KB) ghost-shadow light install.jpg (170.1 KB)...

Hand-shadow for Android

androidzoom.com - 2013-04-24 16:35:03 - Similar - Report/Block

3D live wallpaper Hand-shadow This App is teaching you how to play hand-shadow . Change your hands according to a certain pose in the moonlight, sunlight or light, then you will get many vivid graphics in your shadow. Enjoy it. Menu option: - Set as Wallpaper ,... FREE

Sack the Blairites, Red Len tells Miliband: Union leader threatened to withdraw millions in donations unless he removed three members of his Shadow Cabinet

dailymail.co.uk - 2013-04-25 01:21:04 - Similar - Report/Block

Hardliner Len McCluskey has called for the sackings of shadow foreign secretary Douglas Alexander, shadow Work and pensions secretary Liam Byrne and shadow defence secretary Jim Murphy.

Minecraft PE Maps for Android

androidzoom.com - 2013-05-14 15:45:40 - Similar - Report/Block

Arran Apps This is the #1 App to download Minecraft Pocket Edition Maps! We add new maps daily! - City Maps - Cave Maps - Skyblock Maps - And More! This is the #1 Maps app for Minecraft Pocket Edition! With loads of maps to choose from! All Free! FREE...

Taper/fade CSS box shadow?

stackoverflow.com - 2012-06-07 21:19:17 - Similar - Report/Block

I've got a CSS drop down menu that I'm trying to build, and the background of the drop down has a faded/tapered box shadow: I'm having trouble pulling off how to get the box shadow to actually taper/fade off. Here's where I'm at right now: http://jsfiddle.net/Shpigford/f9aKR/ I've tried using :before :after pseudo selectors, among other...

Nokia Throws Punch at Google Maps with Nokia Maps Highlight Video

technobuffalo.com - 2013-02-21 07:30:59 - Similar - Report/Block

Nokia recently published a video that compares Nokia Maps on Windows Phone 8 to Google Maps running on a Galaxy S III. Nokia highlights the ability to download maps for offline use, but then seems to suggest that Google Maps doesn’t offer “true offline” compatibility. It does, actually, allow you to cache maps, which Nokia admits. Nokia s...

Google Maps Engine API Allow Build Maps Engine-powered Applications

ditii.com - 2013-06-05 19:05:21 - Similar - Report/Block

Google Maps Engine API , allows developers to bring the power of Maps Engine into their own applications. Google Maps Engine is changing the way enterprises create and use maps – replacing complex GIS technologies with accurate and comprehensive Google Maps-based tools. With “Maps Engine” organizations “can use Google’s fast and reliable...

RABL change root node name

stackoverflow.com - 2013-02-12 23:58:31 - Similar - Report/Block

I'm having an issue with rabl where it is changing the nested node names: Example, here is my targets/index.json.rabl collection @customers => :targets extends 'customers/profile' And here is my customers/profile.json.rabl object @customer => :profile attributes :id, :username, :customer_id, :first_name, :last_name, :avatar_url The output...

Cascade Shadow Mapping - Solving oversampling on distant cascades

gamedev.net - 2012-09-12 18:11:48 - Similar - Report/Block

Using CSM with real depth textures (D24X8) and HW PCF, how is the issue of oversampling in the farther cascades solved? This is solved with MIPs and anisotropic filtering for standard color maps. But with depth maps, you can't create MIPs (except manually) and you can't autogen MIPs. Is the only solution, short of VSM, to dump HW PCF and...

EVSM artifacts at depth discontinuations

gamedev.net - 2013-04-08 15:52:39 - Similar - Report/Block

Hello! I'm getting artifacts that seem to be related to increasing the exponent coefficient © in exp(c*depth) and -exp(-c*depth). The more I increase it, the bigger the artifacts seem to get. The artifact became much more apparent when I added a 5x5 gaussian blur to it. I believe I've seen the same artifact in an article about Exponential...

FRER - 2.18.13 - 14DPO - Can you see the line I'm seeing?

babyandbump.com - 2013-02-18 15:42:43 - Similar - Report/Block

Hi guys! Been testing since 10DPO and getting nothing but BFN. Decided to use the Big Guns (aka first response) on 14DPO instead of internet cheapies. Do you guys see what I see? I don't know if it's a shadow of where the line should be, or what? Cheapie still shows BFN. Thanks so much guys, not sure if I should let myself get excited, b...

street view and backbone variable scoping

stackoverflow.com - 2012-06-16 04:06:59 - Similar - Report/Block

I am running into a problem in the following backbone view that renders a google street view. The problem is that in the processSVData function, is not the instance of App.DetailStreetView . When I console.log(this) inside processSVData() , I get the DOMWindow object. Therefore, when trying to access this.panorama I get undefined App.

Comish - Moonlit Pair

deviantart.com - 2013-04-20 07:33:55 - Similar - Report/Block

~~~ Cell-shaded, simple background comish for ShadowHybridDragon of FA. Sneaksy, (green,) flying with Shadow, (purple/blue,) at night over some mountain ranges. Early graduation gift for Sneaksy. ^^ Congrats dude! Happy with how this turned out. Like the lighting. Commissions are still open~ Thanks Shadow, hope you guys like it~ ~~~...

Inset box shadow behind h2's background image/color, need it above

stackoverflow.com - 2013-02-12 01:37:05 - Similar - Report/Block

As the title suggests I'm having an issue with an inset box shadow going underneath my H2 elements background, I need it to be above the element. http://jsfiddle.net/9QYT4/ I've set the background image up to allow easy editing of the colors depending on pages of the site visited, any help on how to make the shadow appear above the h2 is...

Morrigan Clay Render

deviantart.com - 2013-05-14 11:26:50 - Similar - Report/Block

As I set the full 360 Spin render going.... heres a little intro image. Going to have to leave this to render overnight, probably about 8 hours to render the full 360. Keyshot.

Chiara's Eye Shadow Studio for Android

androidzoom.com - 2013-03-24 13:39:24 - Similar - Report/Block

Willson Software Create amazing eye shadow styles and select the eye and skin colors to enhance your styles even more. There are 40 different eye shadow colors to choose from! Cool features -FREE! Nothing to buy or pay for -Choose from 40 different eye shadow... FREE

Openbox всякое

linuxforum.ru - 2013-03-18 20:43:48 - Similar - Report/Block

Улучшить жизнь в коробке захотел малой кровью. В Crunchbang наиболее допилен Openbox, имхо лучшая реализация. Сразу встает вопрос о композите. Раньше использовал xcompmgr, не настраивая, тут оказалось есть и более вкусные варианты - x11-misc/compton и скрипт его запуска - https://github.com/corenominal/cb-pipem … compositor Закинул его в...

Google Maps JavaScript API V3への移行

ultra-l.net - 2013-02-27 01:26:53 - Similar - Report/Block

Google Maps JavaScript V2(非推奨) - Google Maps JavaScript API v2(サポート終了) — Google Developers Google Maps JavaScript API バージョン 2(V2)は、2010年5月19日に正式にサポートが終了しました。V2 API は、2013年5月19日までは引き続き機能します。 そろそろ確認!Google Map API V3 への移行は済んでますか? | バシャログ。 Google Mapが使えなくなる? | Tea Leaves Google Maps JavaScript API v2を利用して埋め込んでいるGoogle Mapは今年の5月19日をもって動かなくなるっ...

「夏季来袭」欧美风ARPG - 暗影之日:The Shadow Sun

iapps.im - 2013-06-03 10:08:00 - Similar - Report/Block

《The Shadow Sun》:暗影之日是一款早在2010年8月就宣传要登陆iOS等平台的3D动作RP G游戏,其来自加拿大的开发商Ossian Studios在沉寂了两三年后再次公布了游戏的最新截图并确定了游戏将于今夏登陆A pp Store。 《The Shadow Sun》:暗影之日属于欧美风的3D动作ARPG风格,采用Unity制作。其开发商 Ossian Studios之前推出的RPG游戏 《Neverwinter Nights》:无冬之夜系列也是一款知名度挺高的作品。继2011年有透露过游戏的 制作动态后便悄然无声了,直至近日其透露几张最新的游戏截图,我们才得知游戏总算是要 上架了。

Android 4.3新功能:支持OpenGL ES 3.0

zol.com.cn - 2013-05-06 10:49:50 - Similar - Report/Block

2013-05-06 10:49:50 作者:孙伟 北京时间5月6日消息,种种迹象显示,谷歌已经开始测试Android 4.3,而Android 5.0将不会出现在本届Google I/O大会上,而近日Android 4.3增加的部分新功能首次被曝光。 (图片来自BGR) 据HTC工程师透露,Android 4.3将会加入Bluetooth Low Energy(低功耗蓝牙技术)功能,通过开放API,开发者可以在这个功能上开发出 很多衍生应用,如健康类应用心率监视器等等。 此外,Android 4.3还将支持OpenGL ES 3.0,而Galaxy S4、HTC One等机型搭载的高通骁龙600处理器内置的Adreno 320图形核心已经支持了这一标准。 根据之前Open...


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